static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType)
{
... if(MyDmgType != None && (MyDmgType.default.bIsMeleeDamage || DSDmgType.default.bIsMeleeWeapon)) return (InDamage*0.4);
... return InDamage;
}