cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 2
mp_freezetime 2
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 2
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 5
mp_roundtime_hostage 0
mp_roundtime_defuse 5 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 90
mp_warmuptime 5
mp_weapons_allow_zeus 0
mp_weapons_allow_typecount 2
mp_halftime_duration 4
mp_buy_allow_grenades 0
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 0 // Voting allowed in this mode
sv_alltalk 0
sv_talk_enemy_living 0
sv_talk_enemy_dead 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 0
sv_deadtalk 0
sv_ignoregrenaderadio 1
tv_delay 60
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0 // 1 - Без перезарядки, 2 - с перезарядкой
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 5
sv_shield_hitpoints 2200
mp_shield_speed_deployed 200
mp_shield_speed_holstered 260
//
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee "weapon_knife"
mp_ct_default_secondary "weapon_hkp2000"
mp_ct_default_primary "weapon_m4a1"
mp_t_default_melee "weapon_knife"
mp_t_default_secondary "weapon_glock"
mp_t_default_primary "weapon_ak47"
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 0
occlusion_test_async 1
spec_replay_enable 0
mp_round_restart_delay 7 // need more time for replay
mp_ct_default_grenades weapon_hegrenade
mp_t_default_grenades weapon_hegrenade
sv_allowupload 1
mp_ignore_round_win_conditions 0
mp_spectators_max 30
ammo_grenade_limit_snowballs 3
mp_backup_round_file ""
mp_backup_round_file_last ""
mp_backup_round_file ""
mp_backup_round_file_last ""
mp_backup_round_file_pattern ""
mp_autokick 1